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Tag: Mathematics

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

Original image by openDemocracy. The document below contains tables and formulas useful for working with functional equations, especially difference equations, and to a lesser extent,…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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tiles sampling game tools level editor probability Image Processing Perlin noise algorithm Game Development 2D grids optimisation filtering AI functional equation compression random procedural texture Python Game Maker random number generation spatial partitioning artificial intelligence quadtree white noise functional equations Dev.Mag C++ discrete calculus computer graphics z-transform sum quadtrees random distribution Mathematics distribution function blending editor Special Numbers Library Simulation vector field image partitioning response curve difference equation maintainability

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

C++ Simulation sampling Game Maker vector field Special Numbers Library discrete calculus grids procedural texture response curve distribution function game tools Mathematics algorithm image partitioning Game Development functional equation probability optimisation Dev.Mag z-transform random white noise quadtree difference equation 2D Python random distribution AI computer graphics filtering random number generation functional equations artificial intelligence sum editor level editor Perlin noise tiles compression quadtrees maintainability Image Processing spatial partitioning blending
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