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Tag: Special Numbers Library

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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Tag cloud

level editor filtering 2D spatial partitioning AI Simulation quadtrees blending Game Maker distribution function Dev.Mag artificial intelligence quadtree response curve functional equation z-transform Special Numbers Library random Image Processing functional equations Mathematics sampling image partitioning algorithm game tools maintainability optimisation Perlin noise discrete calculus grids random number generation random distribution Game Development Python sum white noise difference equation tiles computer graphics compression procedural texture C++ probability vector field editor

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

game tools tiles spatial partitioning AI Special Numbers Library probability level editor procedural texture maintainability z-transform Image Processing quadtree sum computer graphics image partitioning quadtrees editor Simulation grids functional equation Mathematics Game Development random distribution random number generation Dev.Mag filtering response curve compression random sampling Game Maker difference equation functional equations white noise 2D distribution function blending Perlin noise vector field Python algorithm optimisation discrete calculus artificial intelligence C++
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