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Tag: tiles

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Tag cloud

editor Game Development Mathematics Game Maker computer graphics z-transform image partitioning response curve spatial partitioning difference equation AI random 2D Image Processing game tools Perlin noise artificial intelligence procedural texture Simulation discrete calculus vector field random distribution C++ tiles optimisation functional equations quadtree filtering quadtrees distribution function compression random number generation blending algorithm functional equation sum Python maintainability PID controller grids Special Numbers Library sampling level editor probability Dev.Mag

Categories

  • Algorithms (26)
  • C# (1)
  • C++ (3)
  • Downloads (13)
  • Game Development (19)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Opinion (1)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Game Development functional equation vector field algorithm computer graphics maintainability tiles blending C++ Game Maker Perlin noise quadtree difference equation game tools response curve editor Image Processing random distribution Simulation random functional equations AI sampling filtering Dev.Mag PID controller grids optimisation level editor quadtrees discrete calculus image partitioning distribution function random number generation Special Numbers Library 2D artificial intelligence z-transform compression probability Mathematics sum spatial partitioning Python procedural texture
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