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Tag: tiles

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Tag cloud

blending response curve Game Development level editor sampling 2D AI Image Processing Python Simulation random number generation difference equation Game Maker Special Numbers Library filtering functional equation Mathematics game tools functional equations sum spatial partitioning computer graphics distribution function Perlin noise quadtrees optimisation quadtree probability vector field procedural texture artificial intelligence compression image partitioning tiles editor discrete calculus Dev.Mag grids algorithm z-transform white noise random distribution maintainability random C++

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

level editor difference equation functional equations algorithm white noise grids distribution function game tools optimisation vector field quadtree artificial intelligence filtering image partitioning Python sampling response curve Simulation computer graphics probability random blending sum Perlin noise AI Image Processing functional equation Special Numbers Library tiles random number generation C++ spatial partitioning maintainability procedural texture quadtrees Game Development Dev.Mag random distribution z-transform compression 2D discrete calculus Game Maker Mathematics editor
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