May 28, 2009 Getting More out of Seamless Tiles I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour manipulation,…
April 9, 2009 Cellular Automata for Simulation in Games A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…
I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…
I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…
September 6, 2008 60 Ways to make Game Maker projects more maintainable Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…