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Tag: tiles

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Tag cloud

probability filtering Python random distribution difference equation z-transform sum Special Numbers Library AI blending maintainability Game Maker editor spatial partitioning compression algorithm functional equations random random number generation grids discrete calculus distribution function Image Processing sampling Perlin noise optimisation 2D game tools artificial intelligence quadtree tiles C++ white noise Game Development quadtrees computer graphics procedural texture Dev.Mag vector field response curve Simulation Mathematics functional equation level editor image partitioning

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

response curve sum editor Game Development compression functional equation distribution function probability image partitioning artificial intelligence discrete calculus quadtree Special Numbers Library game tools grids level editor white noise blending procedural texture sampling random Simulation random number generation spatial partitioning vector field 2D Dev.Mag filtering quadtrees random distribution computer graphics difference equation Mathematics maintainability z-transform optimisation tiles Game Maker functional equations Perlin noise AI C++ Image Processing Python algorithm
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