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Tag: response curve

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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Tag cloud

image partitioning z-transform artificial intelligence Python distribution function maintainability Perlin noise spatial partitioning difference equation random white noise editor random number generation Simulation quadtree 2D Dev.Mag game tools functional equation computer graphics functional equations level editor filtering sum quadtrees probability procedural texture Image Processing optimisation blending Mathematics AI vector field Game Development random distribution tiles Special Numbers Library sampling Game Maker C++ algorithm grids discrete calculus response curve compression

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

computer graphics optimisation procedural texture tiles Simulation Image Processing compression editor image partitioning functional equations functional equation Game Maker spatial partitioning Dev.Mag random z-transform quadtree AI Mathematics Perlin noise 2D Special Numbers Library response curve Game Development grids probability artificial intelligence C++ game tools distribution function sum random number generation difference equation level editor filtering vector field Python sampling random distribution maintainability blending quadtrees algorithm white noise discrete calculus
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