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Tag: optimisation

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

April 28, 2009

Generating Random Integers With Arbitrary Probabilities

I finally laid my hands on Donald Knuth’s The Art of Computer Programming (what a wonderful set of books!), and found a neat algorithm…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

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Tag cloud

game tools sampling blending artificial intelligence quadtrees random number generation grids response curve white noise Perlin noise Mathematics functional equation AI functional equations probability image partitioning procedural texture random optimisation vector field filtering discrete calculus z-transform Game Maker Dev.Mag Image Processing spatial partitioning tiles difference equation level editor random distribution sum compression quadtree algorithm Python Special Numbers Library Game Development C++ 2D Simulation maintainability distribution function computer graphics editor

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Mathematics probability quadtrees sum quadtree z-transform grids Python maintainability algorithm compression artificial intelligence vector field Simulation editor Perlin noise AI Image Processing random distribution response curve difference equation Dev.Mag functional equation random filtering distribution function C++ blending optimisation Game Development functional equations 2D computer graphics random number generation Game Maker sampling image partitioning game tools procedural texture spatial partitioning level editor white noise Special Numbers Library discrete calculus tiles
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