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Tag: artificial intelligence

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

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2D grids functional equation random distribution Dev.Mag sum blending maintainability Game Development optimisation game tools Image Processing probability artificial intelligence AI quadtrees compression Simulation response curve editor Special Numbers Library white noise algorithm procedural texture quadtree tiles random sampling Game Maker Mathematics random number generation discrete calculus z-transform spatial partitioning difference equation functional equations C++ filtering distribution function Perlin noise level editor Python computer graphics vector field image partitioning

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

artificial intelligence Game Maker difference equation filtering spatial partitioning functional equations Game Development level editor maintainability quadtree algorithm C++ optimisation tiles probability vector field blending grids Dev.Mag quadtrees computer graphics AI 2D sampling Special Numbers Library random distribution discrete calculus Python functional equation Simulation compression random z-transform image partitioning response curve game tools random number generation Mathematics distribution function Image Processing procedural texture white noise sum Perlin noise editor
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