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Tag: 2D

April 28, 2009

Generating Random Integers With Arbitrary Probabilities

I finally laid my hands on Donald Knuth’s The Art of Computer Programming (what a wonderful set of books!), and found a neat algorithm…

April 15, 2009

Estimating a Continuous Distribution from a Sample Set

It is sometimes necessary to find the distribution given a sample set from that distribution. If we do not know anything about the distribution,…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

November 15, 2008

Quadtrees

The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

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Simulation quadtree white noise procedural texture functional equations Dev.Mag sum C++ vector field distribution function blending image partitioning level editor tiles spatial partitioning artificial intelligence z-transform random distribution Python Image Processing maintainability AI filtering sampling Game Development algorithm difference equation functional equation random number generation 2D computer graphics quadtrees random probability grids response curve Mathematics game tools Perlin noise Game Maker Special Numbers Library editor compression optimisation discrete calculus

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Perlin noise game tools quadtrees tiles discrete calculus Game Development blending procedural texture functional equation AI functional equations random quadtree compression artificial intelligence maintainability optimisation filtering difference equation Special Numbers Library Game Maker vector field algorithm grids probability z-transform Dev.Mag Image Processing Simulation computer graphics random number generation white noise sampling image partitioning Python random distribution C++ response curve distribution function Mathematics sum spatial partitioning level editor editor 2D
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