Experimental Tool for Removing Unwanted Artefacts in Textures

texture

Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with the lighting applied by the 3D software. Often, lighting artefacts must be removed by hand. This can be tedious and time consuming.

The tool provided here aims to automate this process. It is still in an experimental phase, so it is very crude. Below you can see some of the before and after pictures.

I will say more about how these work in a later post.

If you want to give it a try, go here to download (caveats: command-line only; Windows only; requires ImageMagick.)

hair hair_std_
pebbles pebbles_minmax
paper paper_mean_
metal metal_mean_
metal2 metal2_mean_
machinery machinery_minmax
paint paint_mean_
wood wood_std_
color color_mean_2
color color_mean_value_
scene scene_mean
grass grass_mean_

The tool can also improve artefacts in tileable textures:

BEFORE (distracting horizontal striping)

texture1

AFTER (reduced striping)

texture2

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