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Author: Herman Tulleken

November 25, 2020

Procedural Meshes in Unity: Normals and Tangents

In previous posts, we looked at general mesh generation in Unity, and the issues that arise in generating meshes for lines. In this post,…

November 16, 2020

Top game-related math books

Mathematics used to be a lot more important for game development than it is now. There are so many tools available for creating all…

Colored squares organized in a grid
November 13, 2020

How to structure a game project

The project structure of a game is where things are, and what they are called. Viewed broadly, it may also include decisions about what…

November 10, 2020

Procedural Meshes for Lines in Unity

A lines is a fundamental graphics object, but generating attractive, robust lines involve many subtle issues and can be difficult to get right. In…

November 4, 2020

Generating meshes procedurally in Unity

Procedurally generated meshes have several uses in game development: You can use them for crisp, non-standard UI components. You can use them to render…

June 13, 2019

10 things you didn’t know about advergames

We compiled a list of about 100 advergames to use as examples to show clients, and from this, we learned quite a lot about hem. I…

July 22, 2018

Domino Tilings I

I started a new project: studying polyomino tilings and related problems (very much inspired by Golomb’s famous Polyominoes). As part of this study, I…

February 18, 2016

Generators

A generator (as I will use the term here) is an object that can “generate” other objects on demand. They work like random generators,…

February 20, 2013

Pentagons

A while back I developed a mild obsession with pentagons (mathematical ones, not symbolistic!) It started when I discovered some beautiful (simple and to me,…

January 24, 2011

2D Minimum and Maximum Filters: Algorithms and Implementation Issues

A while back I needed to implement fast minimum and maximum filters for images. I devised (what I thought was) a clever approximation scheme where…

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Game Development random distribution difference equation algorithm C++ functional equation Image Processing functional equations vector field image partitioning editor probability random number generation Perlin noise Simulation game tools blending response curve grids white noise procedural texture Game Maker spatial partitioning quadtrees random computer graphics AI maintainability distribution function sampling quadtree Python compression Special Numbers Library optimisation sum discrete calculus filtering Dev.Mag z-transform 2D level editor tiles artificial intelligence Mathematics

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Perlin noise quadtrees image partitioning distribution function probability functional equations z-transform algorithm tiles white noise Dev.Mag compression sum Game Development random distribution 2D Special Numbers Library C++ artificial intelligence Simulation grids quadtree blending random number generation spatial partitioning computer graphics discrete calculus editor Game Maker functional equation sampling vector field procedural texture maintainability response curve Mathematics difference equation level editor Python AI optimisation filtering random Image Processing game tools
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