November 25, 2020 Procedural Meshes in Unity: Normals and Tangents In previous posts, we looked at general mesh generation in Unity, and the issues that arise in generating meshes for lines. In this post,…
November 16, 2020 Top game-related math books Mathematics used to be a lot more important for game development than it is now. There are so many tools available for creating all…
November 13, 2020 How to structure a game project The project structure of a game is where things are, and what they are called. Viewed broadly, it may also include decisions about what…
November 10, 2020 Procedural Meshes for Lines in Unity A lines is a fundamental graphics object, but generating attractive, robust lines involve many subtle issues and can be difficult to get right. In…
November 4, 2020 Generating meshes procedurally in Unity Procedurally generated meshes have several uses in game development: You can use them for crisp, non-standard UI components. You can use them to render…
June 13, 2019 10 things you didn’t know about advergames We compiled a list of about 100 advergames to use as examples to show clients, and from this, we learned quite a lot about hem. I…
July 22, 2018 Domino Tilings I I started a new project: studying polyomino tilings and related problems (very much inspired by Golomb’s famous Polyominoes). As part of this study, I…
February 18, 2016 Generators A generator (as I will use the term here) is an object that can “generate” other objects on demand. They work like random generators,…
February 20, 2013 Pentagons A while back I developed a mild obsession with pentagons (mathematical ones, not symbolistic!) It started when I discovered some beautiful (simple and to me,…
January 24, 2011 2D Minimum and Maximum Filters: Algorithms and Implementation Issues A while back I needed to implement fast minimum and maximum filters for images. I devised (what I thought was) a clever approximation scheme where…