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Tag: good practices

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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  • Dev.Mag

Tag cloud

spatial partitioning difference equation probability z-transform Perlin noise maintainability Python quadtree functional equations game tools level editor discrete calculus random artificial intelligence grids white noise blending compression Game Development editor algorithm sampling response curve image partitioning sum 2D Image Processing tiles Special Numbers Library C++ filtering procedural texture functional equation distribution function Dev.Mag random number generation vector field quadtrees AI Simulation Game Maker computer graphics optimisation Mathematics random distribution

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

procedural texture random vector field filtering sampling white noise 2D Game Development image partitioning blending Perlin noise algorithm Simulation Mathematics optimisation sum functional equation discrete calculus Image Processing difference equation tiles spatial partitioning z-transform Special Numbers Library Python computer graphics random distribution Dev.Mag AI game tools maintainability quadtrees functional equations distribution function quadtree compression Game Maker random number generation level editor probability artificial intelligence response curve C++ grids editor
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