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Tag: morphology

April 16, 2010

Simple, Fast* Approximate Minimum / Maximum Filters

*Fast = not toooo slow… For the image restoration tool I had to implement min and max filters (also erosion and dilation—in this case with a…

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Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

probability difference equation editor spatial partitioning discrete calculus tiles sum AI grids level editor white noise random 2D Mathematics blending maintainability filtering Python game tools compression Game Development random distribution quadtree functional equation algorithm functional equations z-transform random number generation computer graphics Image Processing Perlin noise Simulation distribution function response curve vector field C++ quadtrees Game Maker sampling procedural texture optimisation Dev.Mag image partitioning artificial intelligence Special Numbers Library
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