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Tag: Brocard Pentagons

February 20, 2013

Pentagons

A while back I developed a mild obsession with pentagons (mathematical ones, not symbolistic!) It started when I discovered some beautiful (simple and to me,…

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tiles procedural texture C++ maintainability Python vector field distribution function blending optimisation grids functional equations functional equation Special Numbers Library random number generation sampling compression editor AI filtering Perlin noise quadtrees spatial partitioning random image partitioning random distribution z-transform Simulation game tools computer graphics algorithm response curve Game Development level editor Dev.Mag quadtree discrete calculus sum Game Maker white noise Image Processing Mathematics 2D probability artificial intelligence difference equation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

difference equation level editor vector field image partitioning random number generation spatial partitioning functional equations computer graphics random artificial intelligence z-transform white noise game tools procedural texture quadtrees maintainability Special Numbers Library quadtree probability Image Processing C++ tiles filtering editor compression grids blending AI optimisation functional equation random distribution Game Development algorithm sampling 2D discrete calculus Simulation response curve Mathematics sum Perlin noise Game Maker distribution function Dev.Mag Python
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