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Tag: Geometry

February 20, 2013

Pentagons

A while back I developed a mild obsession with pentagons (mathematical ones, not symbolistic!) It started when I discovered some beautiful (simple and to me,…

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Game Maker Simulation distribution function quadtree C++ response curve Dev.Mag Game Development quadtrees spatial partitioning random number generation vector field image partitioning white noise computer graphics z-transform 2D Mathematics game tools compression random procedural texture Image Processing AI maintainability grids sum algorithm probability Special Numbers Library sampling filtering functional equations difference equation discrete calculus editor blending Perlin noise level editor tiles Python random distribution functional equation artificial intelligence optimisation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Image Processing quadtree Dev.Mag random distribution z-transform Python Mathematics level editor functional equations probability sum procedural texture vector field Simulation algorithm Perlin noise game tools blending C++ functional equation grids response curve optimisation discrete calculus distribution function sampling artificial intelligence quadtrees maintainability Game Development Special Numbers Library tiles spatial partitioning white noise Game Maker 2D computer graphics filtering difference equation AI editor image partitioning random compression random number generation
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