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Tag: Miquel’s Pentagon Theorem

February 20, 2013

Pentagons

A while back I developed a mild obsession with pentagons (mathematical ones, not symbolistic!) It started when I discovered some beautiful (simple and to me,…

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optimisation random compression blending C++ white noise response curve difference equation Game Maker Simulation vector field Special Numbers Library 2D image partitioning Dev.Mag probability z-transform random distribution spatial partitioning distribution function quadtrees Perlin noise functional equation maintainability algorithm Image Processing Game Development game tools sum quadtree level editor editor Mathematics artificial intelligence procedural texture filtering discrete calculus tiles Python sampling functional equations AI random number generation computer graphics grids

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

optimisation compression random difference equation distribution function algorithm z-transform discrete calculus Dev.Mag quadtree Special Numbers Library level editor Game Maker filtering game tools Simulation functional equations random distribution maintainability sum Game Development Mathematics editor functional equation C++ AI white noise 2D random number generation Python computer graphics quadtrees Image Processing vector field grids probability procedural texture tiles blending Perlin noise spatial partitioning artificial intelligence sampling response curve image partitioning
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