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Tag: Pentagons

February 20, 2013

Pentagons

A while back I developed a mild obsession with pentagons (mathematical ones, not symbolistic!) It started when I discovered some beautiful (simple and to me,…

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artificial intelligence algorithm quadtree Game Maker Simulation game tools vector field Image Processing Dev.Mag functional equations discrete calculus distribution function random AI C++ level editor probability response curve Special Numbers Library compression sampling Python white noise optimisation blending computer graphics Game Development procedural texture functional equation quadtrees maintainability image partitioning Perlin noise 2D random number generation filtering difference equation grids Mathematics sum spatial partitioning editor tiles random distribution z-transform

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

random vector field spatial partitioning Special Numbers Library random distribution computer graphics distribution function functional equations algorithm filtering optimisation random number generation compression procedural texture quadtrees Dev.Mag Game Maker level editor z-transform probability Python quadtree tiles game tools Image Processing functional equation difference equation AI 2D discrete calculus editor Perlin noise sum Simulation C++ Mathematics response curve white noise maintainability artificial intelligence Game Development image partitioning blending sampling grids
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