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Tag: racing game ai

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

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Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
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  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
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difference equation Game Maker vector field game tools Mathematics discrete calculus procedural texture level editor probability sampling z-transform blending 2D C++ Special Numbers Library Perlin noise algorithm artificial intelligence distribution function tiles random random distribution quadtree computer graphics Dev.Mag Simulation grids random number generation AI sum quadtrees response curve functional equations Game Development maintainability compression spatial partitioning image partitioning functional equation editor white noise Image Processing Python optimisation filtering
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