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Tag: random

November 14, 2008

A Simple Procedural Texture Algorithm – More Results and Code

In a previous post I explained a simple algorithm for generating textures. Below are some more examples of the kinds of textures that the…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Game Development quadtrees game tools grids C++ filtering Mathematics Python response curve Dev.Mag random image partitioning 2D functional equations Perlin noise AI random distribution z-transform sampling Simulation sum random number generation quadtree difference equation spatial partitioning artificial intelligence functional equation blending discrete calculus vector field maintainability probability Special Numbers Library Image Processing computer graphics procedural texture distribution function optimisation editor compression white noise algorithm tiles level editor Game Maker

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

functional equations z-transform random number generation white noise functional equation algorithm blending sum Perlin noise tiles filtering computer graphics C++ Dev.Mag sampling image partitioning quadtrees distribution function procedural texture optimisation Mathematics compression level editor random spatial partitioning vector field grids Python 2D editor difference equation Special Numbers Library discrete calculus Game Development artificial intelligence response curve random distribution Game Maker maintainability quadtree AI game tools Simulation probability Image Processing
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