Skip to content

code-spot

a programming blog

  • Blog
  • Writing (on Game Development)
  • Polyominoes
  • Private Projects
    • Difference and Functional Equations Reference
    • Python Image Code
    • Special Numbers Library
    • XSI Scripting Using Python: Course Notes
  • About Me
October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

Posts navigation

Previous 1 … 4 5

Categories

  • Algorithms (26)
  • C# (1)
  • C++ (3)
  • Downloads (13)
  • Game Development (19)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Opinion (1)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

spatial partitioning quadtree z-transform random number generation tiles Game Maker random distribution Dev.Mag distribution function functional equations Simulation image partitioning editor artificial intelligence quadtrees difference equation blending optimisation Special Numbers Library game tools Mathematics algorithm computer graphics sum functional equation random C++ response curve compression level editor maintainability Perlin noise vector field 2D grids probability PID controller sampling Image Processing discrete calculus filtering AI Game Development procedural texture Python

Categories

  • Algorithms (26)
  • C# (1)
  • C++ (3)
  • Downloads (13)
  • Game Development (19)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Opinion (1)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

optimisation response curve quadtree AI editor filtering vector field random distribution random sum procedural texture maintainability compression probability Special Numbers Library grids functional equations Python game tools Game Development z-transform artificial intelligence Game Maker 2D functional equation Mathematics discrete calculus level editor random number generation Perlin noise difference equation spatial partitioning computer graphics image partitioning Simulation C++ PID controller quadtrees tiles algorithm sampling distribution function Image Processing blending Dev.Mag
Copyright code-spot. All rights reserved. | Powered by WordPress & Writers Blogily Theme