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Tag: Python

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

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C++ optimisation AI Python Game Development filtering random distribution tiles random procedural texture z-transform sum white noise Special Numbers Library sampling Perlin noise response curve probability grids Game Maker spatial partitioning random number generation artificial intelligence functional equations blending difference equation Mathematics Dev.Mag functional equation vector field quadtrees level editor compression Simulation algorithm 2D discrete calculus game tools maintainability Image Processing image partitioning editor computer graphics quadtree distribution function

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

spatial partitioning z-transform AI 2D maintainability sampling sum grids vector field tiles response curve optimisation image partitioning Special Numbers Library C++ artificial intelligence Python difference equation random quadtree blending compression Simulation editor functional equation Game Maker discrete calculus filtering Dev.Mag quadtrees distribution function functional equations random number generation Game Development white noise game tools procedural texture Image Processing computer graphics Perlin noise level editor algorithm random distribution probability Mathematics
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