- You need not copy compiled assets from the batch file as before.
- A section is included that describes how to use the content pipeline classes for easy reading of XML files (useful for level files, etc.).
I also corrected quite a few typos.
The article Integrating Your XNA Engine With XSI ModTool is very relevant to this tutorial. Among other things, it explains how to make XNA shaders work in XSI.
(XSI Plug-in and C# code. Includes the tutorial PDF)